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- #Ubisoft motion tracking camera software how to#
- #Ubisoft motion tracking camera software software#
- #Ubisoft motion tracking camera software series#
#Ubisoft motion tracking camera software software#
Faceware, the company that provides this software, also makes the facial capture software used by game development companies such as Ubisoft and Crytek. To properly capture facial movements, Jarvis and his classmates also utilized a unique piece of software called Faceware Live 2.0. Unreal Engine 4, known as Unreal, was the virtual environment in which Jarvis’s class implemented their motion capture system.
#Ubisoft motion tracking camera software how to#
"We had to come up with a way of how to track all of the facial features and get them to correspond with Unreal so that they're moving in real time," said Jarvis. Jarvis was involved in tracking the face at first. From there, the real-world team further separated into groups tackling issues such as how to track the face, how to track the body and what methods to use as proxies. Jarvis described some of the ways that the class independently organized itself to build the Motion Capture project from scratch. "We originally broke up into two teams: the real-world team and the virtual-world team," said Jarvis. First-year Imaging Science Major Peter Jarvis, for instance, contributed more towards the hand-on construction aspects of the project (as opposed to the work that was done digitally) as that better suited his skills.
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Since the students in the Innovative Freshman Experience class decided their own roles, they choose to organize themselves in a fashion that leaned on each others particular strengths. “Anybody can enroll in the class." Creating the Motion Capture System "As long as you can contribute,” said Pow. According to Pow, the Innovative Freshmen Experience class has had students from 17 different majors participate in the class over the years, including various Engineering students and even Game Design and Development majors. are in charge of this."Ī variety of different majors tend to be represented in the class. "I don't stand up and tell them what to do, I don't direct any activities. "My job right now is to give them the tools and the material they need to get the job done," said Pow.
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“After we give them the challenge, it's up to them to organize themselves and break up into teams." Doing so skillfully, allows the students to effectively use all of their resources and be prepared for every technical problem that could arise. After we give them the challenge, it's up to them to organize themselves and break up into teams."Īs one would expect, learning how to work with motion capture was no easy task Yet, it is something that these first-year students were charged to do in only two semesters. "They own this project,” said Pow. Such tech can simulate realistic movement with computer-generated characters.
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#Ubisoft motion tracking camera software series#
This is the same sort of technology used in films such as the recently rebooted "Planet of the Apes" series and James Cameron’s "Avatar". “Is using various techniques to track real world motion into virtual world motion." More specifically, Nero and his classmates created a way to map the movements of a real person’s face and body onto a virtual counterpart. "Motion capture,” explained first-year Imaging Science major Greg Nero. This year’s project was the creation of a motion capture system. "Motion capture is using various techniques to track real world motion into virtual world motion." And each year has brought with it an impressive new project.
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The introductory course, which is required for first- year Imaging Science and Motion Picture Science majors, is in its seventh year at RIT. "The class is built around a year-long project where the students work as a single integrated team to design and build a functional imaging system from scratch." "There's no textbooks, no tests, no quizzes, no finals," explained the course's instructor, Professor Joe Pow of the College of Imaging Arts and Sciences( CIAS). They are all part of a unique class – if it can even be called a class in the traditional sense – titled the "Innovative Freshman Experience".Īn outside observer might have noticed a group of students working diligently, but they for sure wouldn't have seen any lecturing or note taking. on May 6, 2017.įor the last two semesters, a group of sixteen first-year students have worked non-stop in a small lab on the third floor of the Chester F. A team member dances for the motion capture project at the Imagine RIT festival in the Gordon Field House in Henrietta, N.Y.
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